Full name

Gina Voerde

Title

Student

Location

Munich, Germany

Blurb

24 year old aspiring conceptartist who currently studies mediadesign and illustration to gain overall knowledge about making games and creating unique game art.

Experience

2D/3D Artist

Mimimi Productions

Munich, Germany · 02.10.2017 – 31.03.2018

I´m currently working on my bachelor project at Mimimi Productions, gaining knowledge in conceptart, modeling, unwrapping, texturing in Substance Painter and creating Materials in Substance Designer.

2D/3D Artist

How to HotDog, GGJ

Cologne, Germany · 27.01.2017 – 29.01.2017

How to HotDog is a small, arcade-like 3D game for Smartphone and PC which requires you to fill Hot Dogs with great accuracy. The more precise you are, the more tips you´ll get.

-Original idea of “How to HotDog”
-Low Poly 3D environment and assets
-Menue backgrounds, logo, icons, manual
https://mbeierling.itch.io/how-to-hotdog

Cinema 4D, Adobe Photoshop

Character Designer

Those Awesome Guys

Münster, Germany · September 2016 – December 2016

-Developed unique characters for the game “Move or Die” and realized existing ideas and concepts from the playerbase.

Adobe Photoshop

2D/3D Artist

The Liver Lovers

Düsseldorf, Germany · 03.11.2016 – 06.11.2016

The ORGANizer, a 3D, low poly, isometric stealth game in which the player takes control of a corrupt doctor, who steals organs from patients to sell them to the highest bidder. A Game Jam project which was created for the topic “Crime is king”.

-Original idea of “The ORGANizer”
-Over 20 3D assets
-Two rigged and animated characters (doctor and guards)
-Logo and title image for itch.io
https://plantandplay.itch.io/the-organizer

Photoshop, Cinema 4D

2D Artist

Secret Item Games

Lünen, Germany · March 2016 – August 2016

-I created static and animated 2D assets for two levels as well as enemies and collectibles
-World map/level selection menue, advertising graphics and game logo
-Art management: Created lists with assets for each level and distributed them among the 3 teammembers. Organised all content in Dropbox
and standardised our brushes and textures.

  • Banisher of the feature creep

Adobe Photoshop and Flash, Blender

Freelance Comic Artist

Infernum Games

Münster, Germany · March 2014 – August 2014

-Created a season of seven onepage webcomics about the mmorpg Dragon´s Prophet for Infernum Games
-Styleguide for the protagonist.

Adobe Photoshop

Internship 3D Artist

Z-Software

Dortmund, Germany · November 2013 – February 2014

-Created LOD´s out of existing assets and imported them into Unity 3D
-Generated prefabs which were used for level design
-Made alpha maps for LOD´s

Cinema 4D, Unity 3D, Adobe Photoshop

Internship Conceptartist 2D/3D

Z-Software

Dortmund, Germany · May 2012 – August 2012

-Research for a new project
-Concept Art for a new project
-Cover Art and Illustrations for a current tower defense game
-3D Modelling for interface objects
-Quality Assurance

Cinema 4D, Photoshop, Torque 2D, internal Leveleditors, UDK

Education

Bachelor of Arts

University of applied sciences Münster

Münster, Germany · May, 2014 – March, 2018

Specialties

character design, illustration, 2D textures, conceptart

Skills

Photoshop, Illustrator, Flash, Blender, Cinema 4D, Unity 3D, Substance Designer/Painter